Intel has confirmed that it will bring improved DX11 gaming performance and Legacy API to Arc GPUs In a recent video. The company acknowledges that it is aware of the unsatisfactory game performance in titles that use DirectX 11 and is working to improve the experience going forward.
Intel acknowledges the lag in legacy APIs but promises to improve DX11 gaming performance over time
Initially mentioned in a review before LinusTechTipsThe technology port saw a 50% difference in GPU performance between DirectX versions 11 and 12 when measuring Shadow of the Tomb Raider on a system using the Arc A770 graphics card. In the previous DirectX version, the game reached nearly 38fps, while the latter saw an increase of about 80fps.
Older DirectX APIs work differently from DirectX 12, Vulkan, and other current APIs. Older API technology requires the most processing from the graphics driver, from optimizations to customizations made to lower-performance cards. The need for a GPU to handle more of the game’s work was to ease some of the burden on game developers looking to improve the look of their games.
With Vulkan and the current DX12 API, boosting is no longer dependent on the graphics driver but on the game’s graphic engine. Now, game developers are required to take responsibility for graphics improvements, especially on weaker systems, and put tasks within game code to take on this burden. An example is video memory allocation.
Intel didn’t have to bother with graphical APIs because it hadn’t been developing GPUs for many years. Now, with the company’s Arc-series graphics, they have to catch up with companies that have been focusing on this type of technology for years, the company’s competitors AMD and NVIDIA.
This insight into the company’s ignorance of DirectX 11 and older APIs led Intel to admit that it will take some time to understand and find solutions to the issues plaguing existing iGPUs and dGPUs. His Intel colleague Tom Petersen was recently quoted about the path to Intel’s API improvement as saying that the problem would be “a work of love forever”.
Most of these issues stem It is based on an integrated graphics stack that has a very different architecture compared to Arc GPUs. This resulted in insufficient performance levels, game/API compatibility, etc.
“Obviously our software release on our discrete graphics underperformed,” Gelsinger said. “We thought we’d be able to take advantage of the integrated graphics software stack, and that was completely inadequate for the levels of performance, game compatibility, etc. that we needed. So we’re not meeting our four million goal in the discrete graphics space, even as we are now catching up with the Better programs and we get them.”
“Although we will not meet our GPU target, we are still on track to generate more than $1 billion in revenue this year,”
“In the second quarter, we started increasing Intel Arc graphics fees for laptops with OEMs, including Samsung, Lenovo, Acer, HP and Asus. COVID-related supply chain issues and our software readiness challenges delayed availability We’re continuing to work towards it. Intel Arc A5 and A7 desktop cards will begin shipping in the third quarter.”
Intel CEO, Pat Gelsinger
Now, Intel will need to make attempts to work on DX11 and older APIs or risk waiting until the industry requires nothing less than the next generation of available APIs.
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